A little more polish and Petoons Studio would be onto a winner here. There are a few too many moments that hold it back for it to really stand on its own, but since I've been playing this quite a lot over the past few days, it is also clear that it has been a very entertaining adventure in many ways. A lot of the game's boss fights are perfectly fine, but the game's greatest satisfaction lies in the exploration thanks to the many exciting and beautifully designed environments that are visited.Ĭurse of the Sea Rats has many fine qualities that make it a good game and if only some of its shortcomings had been cleaned up, it could definitely be to a game that should not be missed. Similarly, the controls are not quite precise enough, to the point that platform jumping can be a nuisance. The enemies have good variety, but are often more of an annoyance to get rid of than fun challenges to take on. Like much of the game's content, everything is well done, but lacks that real finesse. The screens are filled with enemies and there are also a lot of boss fights. Original Article (Tue 2nd Jun, 2020 17:00 BST): Indie developer Petoons Studio has today launched its Kickstarter campaign to fund Curse of the Sea Rats, a new Metroidvania aiming to launch on. Most of the game's bosses are child's play, and the only way for the game to create some challenge is through classic scenarios where a failed jump will kill you instantly.īesides some platform jumping, there is a lot of action here. Once you have some skills under your belt, the difficulty level in the game drops radically. ![]() The hero, or rather each selectable hero because there are four, has a skill tree and before you fill this, both enemies and bosses are a much bigger challenge than they are later in the game. There is also a balance problem in the game that is clearly noticeable after a couple of hours. The world's greatest pirate - Help Rick fulfil his dream.To unlock this you must find 4 pirate costume items to give to Rick. Some unnecessary back-tracking when you die is mainly the game's big problem, it becomes quite frustrating to have to run back through rooms to make another attempt at a boss or a passage. As you might recall, it achieved its original goal of 15,000 in just nine hours. ![]() ![]() Overall, I think the map and navigation is well designed, but not quite perfect. The Kickstarter campaign for Curse of the Sea Rats has officially ended. The same applies here, where especially the possibility to double jump allows you to reach rooms you couldn't reach before. Because if there's one thing a Metroidvania is known for, it's that you can't get past certain passages you've already seen until further into the game. To break the curse you must rescue the captain's kidnapped daughter, and so begins the journey through a myriad of rooms where the map quickly becomes your best friend in helping you navigate forward through a level, and of course sometimes backwards. You have become a rat, a pirate rat to be more specific, and this is the overriding theme that I find brilliant, as the mix here is perfect, and allows for a lot of great design. You can buy various items that will make your adventure much easier.
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